Services

what we offer:


Visualization

We specialize in highly interactive and realistic simulations with a freely adjustable range of freedom, exercises or even dangers for the user to experience by leveraging the physical and graphical capabilites of modern hardware and development kits. This allows us to transfer existing user experiences and finetune them or build easy to use tools to optimize worflows for real-time 3D applications including VR and AR.

Even complex mathematical or physical relationships (like e.g to solve a Rubik cube) can be communicated in a playful and motivating way.


Simulation & Education

We use industry leading tools to provide high performance physically based renderings of any (non-)imaginable real-time environment with cinematic quality.

Through precise and efficient procedural workflows we are capable of quickly producing and presenting full interactive materials that automatically adapt to the user, e.g. achieving humidity or erosion efects in photorealistic quality. Animations and sound effects for persons, objects or environments, which can be altered and optimized in real-time, give access to a new way of putting any desired product in the perfect light(ing).


IMMERSIVE MEDIA

 

Scientific visualization

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A happy welcome to the world´s first cubing app that actually teaches you how to solve the cube...while playing!

The aim of the project is to teach the player to solve the worlds most famous mind game in a playful and fun way while also giving cubing experts advanced features!

The game mechanics and controls mimic the way cube layer turns and cube positions are applied to a real cube. It uses the same solving mechanics, like e.g. Algorithms, notations and solve pathways as the method developed by David Singmaster, also widely known as the Beginners Method. Don´t be afraid! You don´t have to learn all that complicated algorithm and notations stuff. The game will teach you all you need to know during gameplay. 

Algorithms are applied and displayed by button input, as are your Layer and Cube Turn Inputs. Panels show you the solve state of the individual cubes your cube consists of, called cubies. An interactive progress bar gives you information about your current solve path, so you´ll always know what to do next. You will get this stuff in time, along playing.

And when you mastered it and you get bored of this game (in a far future maybe... ;-) )...Then get out in the real world, buy a real cube and impress your peers!!

Have fun and play!

Check out below for more information about the project, it´s features and its development state:

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Features

Learn about all the exciting features of (2B)³ that help your master the cube. 

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Contact us

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We are located in Saarbrücken, Germany. Situated directly at the border to France and in near proximity to Luxembourg.

Contact:

Dr. Alexander Schmitt on Twitter

Martin Vigneron on Twitter

Or write us a mail:


Visit us on Social media:

About us:

GDC Europe 2015 - The nice people from Epic invited us and other indie developers to dinner

GDC Europe 2015 - The nice people from Epic invited us and other indie developers to dinner

SwivelChair Entertainment is an independent VR and game development studio located in Germany. Initially only an enthusiastic Entrepreneurship started from the interest in Virtual Reality and the love for real time generated graphics it quickly became clear that the barrier to entry into the world of video game development had been lowered enough by Tools like Unreal Engine 4´s Blueprint system. We finally made the plan to change our careers when we visited GDC Europe in 2015 and showed our little crappy videos of what we had made so far and received good feedback from industry professionals.

 

The founders met in school and their history of collaboration began there with simple stick figure flip book comics (sorry Reclam!) and since then accumulated various skills that benefit working as independent developers.

 

 

About the Founders:

Dr. Alexander Schmitt

 
Alexander Schmitt

Alexander Schmitt

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Born 1978 near the german-french border in Saarbrücken, Alex´s social life and education seemed to direct towards becoming a geeky, techy science guy with a huge affinity to games and sci-fi since childhood. After receiving a german/french high school degree he studied chemistry in Saarbrücken and was awarded as Dr. rer. nat. (PhD) in 2009. Since then he earned experience in project management, accounting, education and marketing. The hobby of gaming (and learning) in every possible incarnation went from NES gaming in 1986 to deep technical fascination, understanding and production of the first own music in 2015, which suddenly became some kind of skillset in 2016 with the decision to start a independent development studio with long time friend Martin Vigneron.

While being on an epic quest to find work (again) with a travelbag full of skills, news of the childhood dream of VR becoming true emerged, and new and powerful tools made it possible even for small teams to create content for it. Feedback and support of professionals to our first efforts in game development enforced Alex´s decision to devote the future to a career in creating VR content and VR applications.

Follow him on Twitter

Roles:

  • Coding
  • Game Design
  • 3D modelling
  • Sound and Music
  • Business development
  • Social Media
 

Martin Vigneron

 
Martin Vigneron

Martin Vigneron

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Born in Paris in 1977 as the son of 2 artists, Martin Vigneron moved to Germany in 1985 and since then had many roles in his life including: stage technician, goldsmith, web developer, programmer and lately worked as system administrator for europe´s leader in direct marketing. He also developed a fascination for modding games since Doom and worked on many game modifications for the id software titles Quake 3 and 4 in his free time. To this day the "Drach FPS Map pack" is one of most downloaded Quake 4 mods and working alongside id Softwares community manager Adam "Syncerror" Pyle on DeltaCTF gave him many insights in the game development industry. The advance of VR technology coupled with the ease of game development due to simplified tools like Unreal Engine 4´s Blueprint system influenced his decision to dedicate his future career in this field.

Follow him on Twitter

Roles:

  • Coding
  • Game design
  • Level design
  • Texturing and shading
  • Webmaster
  • IT administration
  • Community management